Timeline for How to do camera follow without drag and drop in Inspector in Unity?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Jul 3, 2016 at 21:35 | comment | added | Seyed Morteza Kamali | if shakes mean camera smooth moving , you can remove Time.deltaTime from that code or you can don't use Lerp same this: Camera.main.transform.position = transform.position + offest; | |
| Jul 3, 2016 at 21:23 | comment | added | MMon | But I have one more problem with that code, when I use that script my player object shakes when I move it. Is there any way to cut down that shakes? | |
| Jul 3, 2016 at 20:47 | vote | accept | MMon | ||
| Jul 3, 2016 at 20:43 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 |
added 17 characters in body
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| Jul 3, 2016 at 20:37 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 |
Michał Masłoń tell me about how can limit following in one axis
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| Jul 3, 2016 at 11:18 | history | edited | Seyed Morteza Kamali | CC BY-SA 3.0 |
deleted 36 characters in body
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| Jul 3, 2016 at 11:03 | history | answered | Seyed Morteza Kamali | CC BY-SA 3.0 |