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Apr 13, 2017 at 12:18 history edited CommunityBot
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May 21, 2011 at 18:25 vote accept Sven van Zoelen
May 21, 2011 at 18:25 comment added Sven van Zoelen I implemented the max velocity y and tweeked the gravity and player jump physics. And it works like a charm. Thanks for the link and information!
May 21, 2011 at 18:21 comment added CiscoIPPhone There is a terminal velocity for things falling in real life so you'd actually be making it more realistic =)
May 21, 2011 at 18:15 comment added Michael Coleman You should definitely have a max falling speed. This would help tremendously and I don't think it would be a huge deal to the player.
May 21, 2011 at 15:07 comment added Sven van Zoelen I implemented the first method and increased the frame rate to 60. Now I still got the problem that the player goes trough the ground (sometimes). My tiles are 16x16. Maybe a max velocity y? The second method sounds good, but I'm wondering how to get the lines of the blocks close to the line from the start to new postion line to find the intersection.
May 21, 2011 at 12:11 history edited CiscoIPPhone CC BY-SA 3.0
added 343 characters in body
May 21, 2011 at 11:57 history answered CiscoIPPhone CC BY-SA 3.0