Timeline for How do I edit runtime variables within a custom C++ game engine?
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
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| May 15, 2017 at 3:39 | history | edited | Gnemlock | CC BY-SA 3.0 |
grammar and punctuation; clarified question in title; removed meta tag; removed blacklisted tag; removed incorrect tag (game-design specifically notes "not for programming" in usage guideline)
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| Dec 10, 2016 at 20:45 | comment | added | Krythic | Store the variables in a dictionary so you can access them by a string ID. | |
| S Dec 10, 2016 at 20:26 | history | suggested | l'- | CC BY-SA 3.0 |
Fixed title typo and made more informative
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| Dec 10, 2016 at 18:28 | review | Suggested edits | |||
| S Dec 10, 2016 at 20:26 | |||||
| S Nov 10, 2016 at 16:28 | history | suggested | Cobertos | CC BY-SA 3.0 |
Made it clearer, question in first paragraph
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| Nov 10, 2016 at 16:26 | review | Suggested edits | |||
| S Nov 10, 2016 at 16:28 | |||||
| Nov 10, 2016 at 16:15 | vote | accept | xec86 | ||
| Nov 10, 2016 at 15:59 | answer | added | House | timeline score: 4 | |
| Nov 10, 2016 at 15:35 | comment | added | user35344 | Related, probably not a duplicate though: gamedev.stackexchange.com/questions/32326/… | |
| Nov 10, 2016 at 15:29 | review | First posts | |||
| Nov 10, 2016 at 16:27 | |||||
| Nov 10, 2016 at 15:28 | history | asked | xec86 | CC BY-SA 3.0 |