Timeline for Smooth Lighting Falloff
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Oct 9, 2017 at 18:44 | comment | added | Kroltan | @JesseWilliams You seem to have more objects with lights affecting what I interpret is your "ground". Too many and you will get these strange results. Try using deferred shading as suggested, in the graphics settings (not emulation). | |
| Nov 18, 2016 at 21:57 | comment | added | Jesse Williams | I updated the main post with a picture using just a single point light as well. There are still some issues with the falloff. It's slightly less noticeable, but that's possibly just because there's less light overall. I didn't see anything related to per-pixel lights, but I did play around with graphics emulation in the editor and while it changed some things, this issue still exists no matter what. | |
| Nov 18, 2016 at 18:38 | history | answered | Tim R. | CC BY-SA 3.0 |