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madneon
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Why is OpenGL point (0,0) not in bottomtop-left corner of the screen?

Most of computer graphics systems use screen's top-left corner as staring point, but OpenGL uses bottom-rightto-top direction, why?

Why is OpenGL point (0,0) in bottom-left?

Most of computer graphics systems use screen's top-left corner as staring point, but OpenGL uses bottom-right, why?

Why is OpenGL point (0,0) not in top-left corner of the screen?

Most of computer graphics systems use screen's top-left corner as staring point, but OpenGL uses bottom-to-top direction, why?

Source Link
madneon
  • 295
  • 1
  • 2
  • 12

Why is OpenGL point (0,0) in bottom-left?

Most of computer graphics systems use screen's top-left corner as staring point, but OpenGL uses bottom-right, why?