Timeline for Unity, Does camera ALWAYS render to RenderTexture?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 12, 2016 at 22:13 | vote | accept | Evgeny Vasilyev | ||
| Dec 12, 2016 at 21:59 | answer | added | l'- | timeline score: 1 | |
| Dec 12, 2016 at 21:41 | comment | added | DMGregory♦ |
Your assumptions are, as far as I know, correct. One way to verify this is to run the game with the profiler, and check to see that the draw calls corresponding to your RenderTexture camera still occur when the RawImage component is disabled. You can also place an OnWillRenderObject script on the model's GameObject and report the value of Camera.current to confirm that your RenderTexture camera is still rendering it. Try one of these and feel free to report the results you find as an answer.
|
|
| Dec 12, 2016 at 21:32 | history | asked | Evgeny Vasilyev | CC BY-SA 3.0 |