Timeline for SDL_RenderDrawLines isn't drawing complete geometry
Current License: CC BY-SA 3.0
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| Jan 3, 2017 at 2:08 | comment | added | chewpoclypse | Thanks for your suggestions, I have gone over both of those area prior to this post. It is strange because, it worked fine in a test project that I used just to work on the headers and classes for this, but once I ported it over practically verbatim it started acting like this. | |
| Jan 3, 2017 at 1:37 | comment | added | Trevor Powell | Side-note: For bonus points, you actually only need to draw three lines per hexagon, to make this type of grid. If you (for example) draw only the left and top lines for each hexagon, the adjacent hexagons will draw the other edges. Note that you'd still need to draw the other edges for any hexagons which don't have neighbor hexagons across those edges. This isn't necessary, but it slightly reduces the amount of drawing required. :) | |
| Jan 3, 2017 at 1:33 | history | answered | Trevor Powell | CC BY-SA 3.0 |