Skip to main content
6 events
when toggle format what by license comment
Jan 4, 2017 at 22:57 comment added House This is essentially what I describe in the example included in the question. And it works fine for prefabs, but not for creating new game objects from data files.
Jan 4, 2017 at 22:31 review Late answers
Jan 5, 2017 at 0:42
Jan 4, 2017 at 22:18 comment added darthhawk "How can I create a new GameObject, without Unity automatically instantiating it for me?" Is the question that was asked and this code answered it. The code can be altered to obtain the results desired with custom loading systems.
Jan 4, 2017 at 22:17 comment added Gnemlock I feel you've read the question wrong. This answer involves using the default prefab system. This question asks in context of creating a custom prefab system, where this is not accessible. The example at the bottom serves to further highlight this.
Jan 4, 2017 at 22:15 review First posts
Jan 5, 2017 at 0:42
Jan 4, 2017 at 22:12 history answered darthhawk CC BY-SA 3.0