Timeline for How to create a new GameObject, without adding it to the scene?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 4, 2017 at 22:57 | comment | added | House | This is essentially what I describe in the example included in the question. And it works fine for prefabs, but not for creating new game objects from data files. | |
| Jan 4, 2017 at 22:31 | review | Late answers | |||
| Jan 5, 2017 at 0:42 | |||||
| Jan 4, 2017 at 22:18 | comment | added | darthhawk | "How can I create a new GameObject, without Unity automatically instantiating it for me?" Is the question that was asked and this code answered it. The code can be altered to obtain the results desired with custom loading systems. | |
| Jan 4, 2017 at 22:17 | comment | added | Gnemlock | I feel you've read the question wrong. This answer involves using the default prefab system. This question asks in context of creating a custom prefab system, where this is not accessible. The example at the bottom serves to further highlight this. | |
| Jan 4, 2017 at 22:15 | review | First posts | |||
| Jan 5, 2017 at 0:42 | |||||
| Jan 4, 2017 at 22:12 | history | answered | darthhawk | CC BY-SA 3.0 |