Timeline for Javascript Canvas Drawing Efficiency
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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| Jan 8, 2017 at 14:00 | comment | added | Bálint | the answer there doesn't answer the question, because the OP didn't use those canvases for rendering, but tobstore sprites. This question has 3 specific sub questions, neither of which you answer. | |
| Jan 7, 2017 at 11:28 | comment | added | Cephas | Have you read the answer? in the link. It not only answers the question it's in, but also answers this one since they are both about canvas performance. | |
| Jan 7, 2017 at 11:24 | comment | added | Bálint | Please don't recycle answers, especially if the 2 questions aren't really related | |
| Jan 7, 2017 at 11:17 | history | answered | Cephas | CC BY-SA 3.0 |