Skip to main content
That's implementation details rather than game designed as defined by the tag description.
Link
Vaillancourt
  • 16.4k
  • 17
  • 56
  • 61
Source Link
chanu19
  • 43
  • 1
  • 8

Why do we have to resize the screen in LibGDX

In a lot of the libgdx tutorials that I have took until now, I am told to resize the screen of the game using the SetToOrtho() of the orthographic camera. However, I don't get this part. Why do I have to resize the screen and make the sprites look bigger when I can just make the sprites themselves big at the first place?