Skip to main content

Timeline for Triangle Texture Packing Problem

Current License: CC BY-SA 3.0

7 events
when toggle format what by license comment
Feb 22, 2017 at 9:33 comment added CoffeDeveloper Yes, exactly, otherwise you won't be able to texture them properly
Feb 20, 2017 at 20:59 comment added user109352 Another question: when rendering, you need to make duplicate vertices to provide texture coordinates, am I correct?
Feb 20, 2017 at 20:53 vote accept user109352
Feb 20, 2017 at 20:52 vote accept user109352
Feb 20, 2017 at 20:53
Feb 20, 2017 at 20:00 comment added CoffeDeveloper Absolutely yes, use at least 2 pixels padding, preferrably 4 or more if you plan to use them at step angles or from distance. I use 8 pixels padding to get no seam with height-mapping shaders (and I have to use a soft heightmap since a greater weight in height requires even more padding).
Feb 20, 2017 at 19:50 comment added user109352 Thank you for your answer. Did you use any padding to the triangles to prevent seams?
Feb 20, 2017 at 19:40 history answered CoffeDeveloper CC BY-SA 3.0