Timeline for Source code of Minecraft servers?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 2, 2017 at 9:13 | vote | accept | Duncan | ||
| Mar 2, 2017 at 6:11 | answer | added | Ludwig Schindler | timeline score: 3 | |
| Mar 2, 2017 at 1:31 | comment | added | derstander | I don't have direct experience with Bukkit or Spigot servers, but it's often possible to intercept packets 1) going from the client to the server and 2) going from the server to the client. With those, you can build a sort of "clean-room" implementation of the server. My guess is that's what they did. I believe this is the case for things like the vanilla WoW servers, and the community Battle.net (bnetd) servers. Conjecture, so a comment not a full-fledged answer. :) | |
| Mar 1, 2017 at 16:51 | history | edited | Duncan | CC BY-SA 3.0 |
added 4 characters in body
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| Mar 1, 2017 at 16:50 | vote | accept | Duncan | ||
| Mar 1, 2017 at 16:50 | |||||
| Mar 1, 2017 at 16:23 | answer | added | user1430 | timeline score: 0 | |
| Mar 1, 2017 at 16:09 | review | First posts | |||
| Mar 1, 2017 at 16:31 | |||||
| Mar 1, 2017 at 15:56 | history | asked | Duncan | CC BY-SA 3.0 |