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Jul 16, 2011 at 12:45 vote accept Trillian
Jul 16, 2011 at 9:06 answer added Nicol Bolas timeline score: 2
Jul 16, 2011 at 3:12 answer added jheriko timeline score: 3
Jun 18, 2011 at 20:09 comment added Jonathan Connell You should be able to pass the samplers using uniforms, but don't forget that there are always limits to the number of uniforms, textures, etc. you can work with. Unfortunately I don't think there's an easier solution than either packing your textures together like you said, or intelligently batching your draw calls that use the same textures together to minimize the amount of sampler changing.
Jun 18, 2011 at 18:22 answer added DeadMG timeline score: 0
Jun 18, 2011 at 15:59 history asked Trillian CC BY-SA 3.0