Timeline for D3D/OpenGL: Question about shaders in larger projects
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Mar 28, 2017 at 5:51 | comment | added | Bálint | @Elias if you do a lot of graphics programming, you'll eventually learn this. If you want to learn how you make shaders of specific effects, try looking into GPU gems | |
| Mar 27, 2017 at 23:35 | comment | added | Elias Finoli | Great answer, really cleared some stuff up for me. Thanks alot! I was looking around a lot during the last course but it didn't seem like this was discussed anywhere. Do you perhaps have some tips where I can learn more about this? As a Technical Artist i think deeper knowledge on this particular subject could be incredibly useful! | |
| Mar 27, 2017 at 23:33 | vote | accept | Elias Finoli | ||
| Mar 27, 2017 at 23:04 | history | edited | Bálint | CC BY-SA 3.0 |
added 625 characters in body
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| Mar 27, 2017 at 22:58 | history | answered | Bálint | CC BY-SA 3.0 |