Timeline for Entity Component System - How to implement an object's Transform?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 11, 2017 at 19:53 | comment | added | mrr | Just store all components as global variables | |
| Apr 10, 2017 at 12:50 | comment | added | starikcetin | I would love to see this type of questions more in this site. +1 | |
| Apr 9, 2017 at 16:24 | history | tweeted | twitter.com/StackGameDev/status/851108549967003648 | ||
| Apr 9, 2017 at 14:07 | answer | added | Ian Young | timeline score: 2 | |
| Apr 9, 2017 at 1:03 | comment | added | Vaillancourt♦ | +1 for "First, let me set clear up a bit of terminology I'm going to use in this question:" | |
| Apr 8, 2017 at 18:22 | review | First posts | |||
| Apr 9, 2017 at 1:03 | |||||
| Apr 8, 2017 at 18:21 | history | asked | CRefice | CC BY-SA 3.0 |