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Timeline for Loading screen OpenGL with glut API

Current License: CC BY-SA 3.0

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May 4, 2017 at 14:50 answer added Liuka timeline score: 1
May 4, 2017 at 13:53 comment added Liuka I'll post it as an answer with few more details then
May 4, 2017 at 12:43 comment added matzar I think you're right. I need to use threading in order to have a loading screen and to load my scene in the baclground. No I just need to learn threading and somehow figure that out :D
May 4, 2017 at 5:23 comment added Liuka I posted a comment because I haven't fully understand your problem. Maybe just because it's 7 a.m. (and I don't know anything about glut) :)
May 4, 2017 at 5:17 comment added Liuka For your last question: you can't have a smooth loading scene without threading because the loading process usually takes up longer then one frame time and so will pause you're game, create a chunky animation and, in some cases make it unresponsive. The only way so is threading; you can manually divide the process into small subroutines but it would be time expensive and imprecise. So make the OS do this, it's easier. Usually is you're loading function which run in another thread, but when it has finished you switch back to your main thread to call update and render functions
May 3, 2017 at 18:15 history asked matzar CC BY-SA 3.0