Timeline for Loading screen OpenGL with glut API
Current License: CC BY-SA 3.0
24 events
| when toggle format | what | by | license | comment | |
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| Dec 18, 2018 at 6:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 17, 2018 at 8:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 17, 2018 at 8:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 14, 2018 at 23:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 12, 2018 at 13:49 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 11, 2018 at 11:12 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 9, 2018 at 0:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 8, 2018 at 9:20 | history | tweeted | twitter.com/StackGameDev/status/982911051988652032 | ||
| Apr 8, 2018 at 0:22 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 8, 2018 at 3:39 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 27, 2018 at 3:38 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Dec 24, 2017 at 4:52 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 20, 2017 at 2:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 20, 2017 at 13:43 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 20, 2017 at 3:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 14, 2017 at 6:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 14, 2017 at 23:23 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 10, 2017 at 12:56 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 4, 2017 at 14:50 | answer | added | Liuka | timeline score: 1 | |
| May 4, 2017 at 13:53 | comment | added | Liuka | I'll post it as an answer with few more details then | |
| May 4, 2017 at 12:43 | comment | added | matzar | I think you're right. I need to use threading in order to have a loading screen and to load my scene in the baclground. No I just need to learn threading and somehow figure that out :D | |
| May 4, 2017 at 5:23 | comment | added | Liuka | I posted a comment because I haven't fully understand your problem. Maybe just because it's 7 a.m. (and I don't know anything about glut) :) | |
| May 4, 2017 at 5:17 | comment | added | Liuka | For your last question: you can't have a smooth loading scene without threading because the loading process usually takes up longer then one frame time and so will pause you're game, create a chunky animation and, in some cases make it unresponsive. The only way so is threading; you can manually divide the process into small subroutines but it would be time expensive and imprecise. So make the OS do this, it's easier. Usually is you're loading function which run in another thread, but when it has finished you switch back to your main thread to call update and render functions | |
| May 3, 2017 at 18:15 | history | asked | matzar | CC BY-SA 3.0 |