Timeline for Precise punch animation for unity
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 29, 2017 at 10:44 | answer | added | AzulShiva | timeline score: 1 | |
| May 4, 2017 at 15:03 | answer | added | The Mattbat999 | timeline score: 1 | |
| May 4, 2017 at 10:33 | comment | added | John Hamilton | If you can move your character's parts relative to each other, one way to handle this would be to put an invisible part inside your model and have your character punch that instead. When a character with a different height comes into your character's range, move that invisible part and he should still punch that instead of having the same animation. (Not sure how you'd go about it though) | |
| May 4, 2017 at 10:20 | history | asked | Westside Tony | CC BY-SA 3.0 |