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Timeline for Precise punch animation for unity

Current License: CC BY-SA 3.0

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Nov 29, 2017 at 10:44 answer added AzulShiva timeline score: 1
May 4, 2017 at 15:03 answer added The Mattbat999 timeline score: 1
May 4, 2017 at 10:33 comment added John Hamilton If you can move your character's parts relative to each other, one way to handle this would be to put an invisible part inside your model and have your character punch that instead. When a character with a different height comes into your character's range, move that invisible part and he should still punch that instead of having the same animation. (Not sure how you'd go about it though)
May 4, 2017 at 10:20 history asked Westside Tony CC BY-SA 3.0