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May 19, 2017 at 0:28 comment added DMGregory You don't have to post the same message twice.
May 19, 2017 at 0:27 comment added MrRobot9 @DMGregory One problem, when I change from Play state to dead state and back to play state, everything from that play state gets called twice for the coroutine solution.
May 14, 2017 at 7:25 answer added Lea Hayes timeline score: 1
May 12, 2017 at 1:30 answer added Gnemlock timeline score: 2
May 12, 2017 at 1:11 history edited DMGregory CC BY-SA 3.0
Trying to put the core problem first, and make it more searchable for people with similar issues.
May 12, 2017 at 1:03 history edited Gnemlock CC BY-SA 3.0
grammar and punctuation
May 12, 2017 at 1:00 comment added DMGregory @Gnemlock I think the problem of setting up a multi-state behaviour in Unity is a legitimate on-topic question here (and something I run into in my own work fairly often). In this case, I think it's just obscured in an xy problem fashion, by focusing on an attempted solution syntax rather than the feature or need it's serving.
May 12, 2017 at 0:44 vote accept MrRobot9
May 12, 2017 at 0:40 answer added DMGregory timeline score: 4
May 11, 2017 at 23:46 comment added MrRobot9 @Gnemlock but base.Update calls super class, right?
May 11, 2017 at 22:54 review Close votes
May 13, 2017 at 8:00
May 11, 2017 at 22:51 comment added MrRobot9 @Honeybunch I don't want to implement the trivial approach where I place nest if-else statements in Update function to check if it has reached that state, so I thought of separating it into classes, but not sure how to invoke the functions of sub class
May 11, 2017 at 22:49 history edited MrRobot9 CC BY-SA 3.0
deleted 2 characters in body; edited title
May 11, 2017 at 22:46 comment added Honeybunch Did you try this model and it didn't work or are you asking about "best practices"? You seem to be asking "is it possible?" to which the answer is almost always a vague mess. I think the most reasonable answer would be "Try it and see if it works then come back with a more specific question if you have problems." Asking about whether or not approaches are possible or what the "best approach" to something is will almost always devolve into answers that aren't much more than personal preferences.
May 11, 2017 at 22:30 review First posts
May 11, 2017 at 22:46
May 11, 2017 at 22:29 history asked MrRobot9 CC BY-SA 3.0