Timeline for What is the intended usage of the Sprite class in LibGDX
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 5, 2017 at 7:07 | vote | accept | comodoro | ||
| Jul 5, 2017 at 7:07 | comment | added | comodoro | I am accepting the answer because no other appeared and because this is what I am doing now. Separate drawing classes may come in later though. | |
| Jun 24, 2017 at 7:58 | comment | added | comodoro | Yes, this is the approach that first came to mind. It is not too good, but the only other solution I can see is a Drawer class for each type of character and I think java is too verbose for that. The objections are just examples of how bad this design is, not premature optimization. And yes, I know what transient is:) | |
| Jun 20, 2017 at 21:36 | history | answered | Applekini | CC BY-SA 3.0 |