Skip to main content
13 events
when toggle format what by license comment
Jul 24, 2017 at 8:43 comment added Ismoh Check this: docs.unity3d.com/Manual/UNetConcepts.html add 'hasAuthority' to your 'if(server)' statement
Jul 24, 2017 at 8:40 comment added Ismoh Did your GameObject has a NetworkIdentity Compenent? Is this set to "local player"? You should rly read the docs.. this are the unet basics
Jul 24, 2017 at 2:45 comment added Aaron Franke I edited my post with more information & progress.
Jul 24, 2017 at 0:25 comment added Aaron Franke [Server] function 'System.Void SyncPosition::UpdateClientsPos()' called on client Trying to send command for object without authority. UnityEngine.Networking.NetworkBehaviour:SendCommandInternal(NetworkWriter, Int32, String) [Server] function 'System.Void SyncPosition::UpdateClientsPos()' called on client
Jul 20, 2017 at 21:38 history edited Ismoh CC BY-SA 3.0
added 39 characters in body
Jul 20, 2017 at 21:32 history edited Ismoh CC BY-SA 3.0
added 121 characters in body
Jul 20, 2017 at 21:11 history edited Ismoh CC BY-SA 3.0
added 121 characters in body
Jul 20, 2017 at 13:03 comment added Ismoh well, that's a good argument. ill fix that.
Jul 20, 2017 at 12:41 comment added user35344 If those docs move or the docs site dies, this answer provides no value at all.
Jul 20, 2017 at 11:44 comment added DMGregory If our site just links to the docs with no additional insight or expertise offered, then we're not providing a service above and beyond a search engine. Users come here to benefit from your experience, so even a few words about what you suggest they take from the docs and why can be a significant help to them.
Jul 20, 2017 at 11:41 review Low quality posts
Jul 20, 2017 at 14:01
Jul 20, 2017 at 11:23 comment added Ismoh really? dont you have a little self-initiative? Why should I simply copy and paste unity's doc code snippets. cmon..
Jul 20, 2017 at 11:12 history answered Ismoh CC BY-SA 3.0