Timeline for Unity - Manually sync location of players from server to client
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 24, 2017 at 8:43 | comment | added | Ismoh | Check this: docs.unity3d.com/Manual/UNetConcepts.html add 'hasAuthority' to your 'if(server)' statement | |
| Jul 24, 2017 at 8:40 | comment | added | Ismoh | Did your GameObject has a NetworkIdentity Compenent? Is this set to "local player"? You should rly read the docs.. this are the unet basics | |
| Jul 24, 2017 at 2:45 | comment | added | Aaron Franke | I edited my post with more information & progress. | |
| Jul 24, 2017 at 0:25 | comment | added | Aaron Franke | [Server] function 'System.Void SyncPosition::UpdateClientsPos()' called on client Trying to send command for object without authority. UnityEngine.Networking.NetworkBehaviour:SendCommandInternal(NetworkWriter, Int32, String) [Server] function 'System.Void SyncPosition::UpdateClientsPos()' called on client | |
| Jul 20, 2017 at 21:38 | history | edited | Ismoh | CC BY-SA 3.0 |
added 39 characters in body
|
| Jul 20, 2017 at 21:32 | history | edited | Ismoh | CC BY-SA 3.0 |
added 121 characters in body
|
| Jul 20, 2017 at 21:11 | history | edited | Ismoh | CC BY-SA 3.0 |
added 121 characters in body
|
| Jul 20, 2017 at 13:03 | comment | added | Ismoh | well, that's a good argument. ill fix that. | |
| Jul 20, 2017 at 12:41 | comment | added | user35344 | If those docs move or the docs site dies, this answer provides no value at all. | |
| Jul 20, 2017 at 11:44 | comment | added | DMGregory♦ | If our site just links to the docs with no additional insight or expertise offered, then we're not providing a service above and beyond a search engine. Users come here to benefit from your experience, so even a few words about what you suggest they take from the docs and why can be a significant help to them. | |
| Jul 20, 2017 at 11:41 | review | Low quality posts | |||
| Jul 20, 2017 at 14:01 | |||||
| Jul 20, 2017 at 11:23 | comment | added | Ismoh | really? dont you have a little self-initiative? Why should I simply copy and paste unity's doc code snippets. cmon.. | |
| Jul 20, 2017 at 11:12 | history | answered | Ismoh | CC BY-SA 3.0 |