Timeline for Determining the location of installed/on disk game assets
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 5, 2011 at 21:19 | comment | added | Randolf Richardson | Using the Windows Registry for a lot of things is still falling out of favour, especially for portable applications. One of the things that I really like about portable software is that settings and related data are stored in simple text files that can easily be modified manually if something goes wrong; on the flip side, with the Windows Registry, little bits and pieces of settings and other similar information tend to get scattered all over the place. | |
| Jul 5, 2011 at 19:37 | comment | added | Keeblebrox | On Linux (generally) your executable goes in /usr/bin, and the rest of your files have specific locations according to how they're used. There are generally two axes of differentiation: user-specific or user-independent, and static or dynamic. | |
| Jul 5, 2011 at 19:17 | vote | accept | Leif Andersen | ||
| Jul 5, 2011 at 17:11 | history | answered | Patrick Hughes | CC BY-SA 3.0 |