Timeline for Making quick time events in my text adventure more noticable
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 14, 2017 at 17:55 | vote | accept | Garflington | ||
| Aug 14, 2017 at 15:55 | history | edited | Philipp | CC BY-SA 3.0 |
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| Aug 14, 2017 at 15:55 | comment | added | jhocking | That your game saves too fast to need an indicator isn't the point. Players might think it's a save indicator . | |
| Aug 14, 2017 at 15:54 | history | edited | Philipp | CC BY-SA 3.0 |
added 57 characters in body
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| Aug 14, 2017 at 15:49 | comment | added | Garflington | The game saves at every part that displays choices. It only saves a 3-4 lines of data so it doesn't really need any indicator since it's so fast. I'll try the test play solution, though. Thanks. | |
| Aug 14, 2017 at 15:43 | history | edited | Philipp | CC BY-SA 3.0 |
added 14 characters in body
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| Aug 14, 2017 at 15:38 | history | answered | Philipp | CC BY-SA 3.0 |