Timeline for Unity Ambient Occlusion not working with Orthographic camera
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Sep 6, 2017 at 13:31 | comment | added | Uri Popov | @DMGregory I did not say that the ortho cam does not have a depth buffer, only that it's buffer might not be suitable for the SSAO from the post procesing stack. | |
| Sep 6, 2017 at 12:13 | comment | added | DMGregory♦ | This is not correct. An orthographic camera still renders to a depth buffer to handle occluding geometry. The distribution of depth precision is different though (for perspective cameras, content far away takes up fewer pixels on screen, so lower precision depth is less noticeable there, but orthographic cameras can't hide these precision errors so easily and may require special handling to get good quality SSAO results in the distance) | |
| Sep 6, 2017 at 11:03 | history | answered | Uri Popov | CC BY-SA 3.0 |