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Aug 18, 2023 at 20:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 20, 2023 at 15:55 history edited Vaillancourt
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May 4, 2021 at 22:48 answer added LovelyHanibal timeline score: 1
Nov 25, 2017 at 1:44 comment added Soonts This thread has the answer: gamedev.net/forums/topic/…
Sep 11, 2017 at 21:55 comment added Chuck Walbourn For DDSTextureLoader and WICTextureLoader in the DirectX Tool Kit I use initData initialization. The source code for these should help.
Sep 10, 2017 at 16:50 comment added Maximus Minimus If it's not an array texture then you must have miplevels specified (each miplevel is also a subresource). What is the value of textureDesc.MipLevels? Anything other than 1 will cause this.
Sep 10, 2017 at 16:38 history asked Werem CC BY-SA 3.0