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Timeline for How to render gameplay over UI?

Current License: CC BY-SA 3.0

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Sep 22, 2017 at 16:42 comment added Candid Moon _Max_ You mixed it up a little. I understand why these artifacts occur more or less and I don't have any background, so switching background shouldn't change anything. They happen while Clear Flags set to Depth Only when it's set to Solid Color - it renders perfectly without any artifacts. About camera settings, I have written that I have already used depth only on both cameras at the same time and changed many settings. The solutions should be more in a direction of render texture and shaders I guess rather than playing with the settings (but maybe there is some workaround).
Sep 22, 2017 at 10:16 review First posts
Sep 22, 2017 at 16:27
Sep 22, 2017 at 9:26 history answered Mark Quinn CC BY-SA 3.0