Timeline for How to render gameplay over UI?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
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| Sep 22, 2017 at 16:42 | comment | added | Candid Moon _Max_ | You mixed it up a little. I understand why these artifacts occur more or less and I don't have any background, so switching background shouldn't change anything. They happen while Clear Flags set to Depth Only when it's set to Solid Color - it renders perfectly without any artifacts. About camera settings, I have written that I have already used depth only on both cameras at the same time and changed many settings. The solutions should be more in a direction of render texture and shaders I guess rather than playing with the settings (but maybe there is some workaround). | |
| Sep 22, 2017 at 10:16 | review | First posts | |||
| Sep 22, 2017 at 16:27 | |||||
| Sep 22, 2017 at 9:26 | history | answered | Mark Quinn | CC BY-SA 3.0 |