Timeline for Implementing a game in Unity without Unity Networking [closed]
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 28, 2022 at 21:44 | history | closed | DMGregory♦ | Needs more focus | |
| Mar 20, 2019 at 14:26 | comment | added | gjh33 | Yeah this is one of those things that is hard to find resources on, but it's not something Stack Overflow can help much with. It's definitely worth looking at the Command Pattern, Dead Reckoning, Bucket Sync and any basic networking courses you can find online. All of these need to be handled. Networking is a very complex topic in games. I would honestly recommend using Photon if you're tired of Unity. Doing your own networking is like implementing a game engine. You're going down a rabbit hole my friend. Be prepared. | |
| Nov 14, 2017 at 7:09 | history | tweeted | twitter.com/StackGameDev/status/930331813637214208 | ||
| Nov 2, 2017 at 23:04 | comment | added | DMGregory♦ | I see this question has a vote to close it as "how to get started" - it might help if you edit it to include an overview your research thus far and what specific help you need in selecting / adapting the techniques you've selected. Transmitting positions is pretty foundational, so you can easily find materials about it dating back more than a decade. A 101 intro to "different approaches" in this field may a bit broad for a Q&A answer, but if you show us where you're at, users here can help you over the next step. | |
| Oct 31, 2017 at 15:54 | review | Close votes | |||
| Nov 14, 2017 at 0:02 | |||||
| Oct 31, 2017 at 15:13 | history | asked | Andrew Stef | CC BY-SA 3.0 |