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Nov 10, 2017 at 6:47 vote accept Grimelios
Nov 8, 2017 at 19:35 comment added Grimelios Apparently SpriteBatch was causing problems. Applying my effect and using GraphicsDevice without touching SpriteBatch fixes everything. Still not really sure why.
Nov 8, 2017 at 19:33 answer added Grimelios timeline score: 1
Nov 8, 2017 at 12:44 answer added DMGregory timeline score: 2
Nov 8, 2017 at 11:22 comment added Sidar Then im official done, none of this makes sense lol. Offsets are ok too?
Nov 8, 2017 at 10:16 comment added Maximus Minimus @Sidar - this doesn't matter; it's legal to do this and the 2 missing components will be padded to 0, 1.
Nov 8, 2017 at 9:46 comment added Sidar Ehh...you are declaring : VertexElementFormat.Vector2 but in the shader it's a float4. Shouldn't that be a float2?In fact make that VertexElementFormat.Vector4 instead?
Nov 8, 2017 at 7:51 comment added Grimelios I can use other shaders successfully using the same compiler version. It's specifically trying to use custom vertex structures that's causing me problems.
Nov 8, 2017 at 7:50 comment added Sidar Then I can only assume something isn't setup correctly prior to compiling your shader.
Nov 8, 2017 at 7:48 comment added Grimelios Casing isn't relevant from my experience. Changing to capital letters doesn't fix the issue.
Nov 8, 2017 at 7:45 comment added Sidar You have Color0 not COLOR0
Nov 8, 2017 at 6:38 history asked Grimelios CC BY-SA 3.0