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Mar 6, 2019 at 13:53 answer added Tom Tsagkatos timeline score: 1
Jan 24, 2018 at 21:26 comment added otoomey You can use opengl blend modes to blend the second texture onto the first, but its messy. If you create 'edge' textures, you can make them look interesting and natural, something you could only achieve in the shader with great difficulty.
Jan 24, 2018 at 16:31 comment added user92748 @Zebraman - the tiles are on the same mesh.
Jan 24, 2018 at 15:13 comment added DMGregory Check out this previous answer on using a tile index map to specify tile contents. With a technique like that, your shader can "peek" into adjacent tile slot texels to figure out what atlas entry to blend into for its neighbours.
Jan 24, 2018 at 14:38 comment added Zebraman Are the tiles separate meshes?
Jan 24, 2018 at 13:44 history asked user92748 CC BY-SA 3.0