Using DX11, SimpleMath I am building a isometric game like Diablo 3 in 3D and I want to use a perspective camera that emulates their top down view.
Projection Matrix:
CreatePerspectiveFieldOfView(1, width/height, 0.1f, 100.0f); CreatePerspectiveFieldOfView(1, width/height, 0.1f, 100.0f);
But after this I am a bit unsure how I am suppose to rotate the camera. II assume I could just do p - Vector3(10, 10, 10)Vector3(10, 10, 10) to get a 45 degree angle at any given p.
How do I properly position, and rotate the camera and point it at position p, to mimic Diablo 3 view?
Thanks!