Timeline for Sorting sprites based on Z index
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 7, 2018 at 10:49 | vote | accept | ForeverZer0 | ||
| Jun 7, 2018 at 10:48 | comment | added | ForeverZer0 | I do like the idea of a separate list for new keys, that is a clever and easy to implement, something that I didn't think of. For most cases, the number of sprites should not be too large. My main concern was that I was implementing a weather system, but honestly, I would be stupid to not just simply use a shader for that. Or at the very least make a separate type that doesn't worry about sorting for high volume stuff like particle emitters. Thanks for the advice, greatly appreciated. | |
| Jun 7, 2018 at 8:24 | history | answered | MrCranky | CC BY-SA 4.0 |