Timeline for Mouse look rotation not rotating object axis in Unity
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
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| Nov 13, 2018 at 20:44 | history | edited | Draco18s no longer trusts SE | CC BY-SA 4.0 |
Corrected code indentation
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| Jun 8, 2018 at 13:44 | comment | added | Prometheus | The first line in the code creates a vector 3 based on the main camera forward direction. Than you simply apply this to your component via LookAt, which will force your object to look at the same direction your camera does (which is controlled by your mouse input). At the bottom you simply add relative the forward, backward, left, right attributes. | |
| Jun 8, 2018 at 9:41 | comment | added | Isy S | Could you add some commenting on that code? I'm not quite understanding where the camera look function is. | |
| Jun 7, 2018 at 16:27 | history | answered | Prometheus | CC BY-SA 4.0 |