Timeline for (Unity) Serializing Data with Custom Object Stored by Reference
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
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| Aug 10, 2018 at 18:01 | comment | added | Andrew Baumher | I'll accept this - I was using a string to hold the reference - the "name," so to speak. it worked, but required making sure it was unique, and have it initialized elsewhere. the filepath will always be unique, and while perhaps more than I need, the fact it is a template allows it to be reused (OOP has been drilled into my head, so anything with reuse is a bonus). the data itself isn't serialized, either. well done | |
| Aug 10, 2018 at 18:00 | vote | accept | Andrew Baumher | ||
| Aug 4, 2018 at 3:23 | history | answered | DMGregory♦ | CC BY-SA 4.0 |