Timeline for Unity override Coroutine Loop
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 7, 2018 at 18:36 | comment | added | DMGregory♦ | Also, how are you determining how long the overridden version executes for? As written here, it currently has no output other than the log "Execute" when it first starts. | |
| Aug 7, 2018 at 16:44 | answer | added | Pheonix2105 | timeline score: 1 | |
| Aug 7, 2018 at 16:16 | comment | added | DMGregory♦ | That's totally OK. We'll accept a relevant code example no matter which class it's sitting in. | |
| Aug 7, 2018 at 16:13 | comment | added | Printer | @Pheonix2105 could you provide me with an example? | |
| Aug 7, 2018 at 16:13 | comment | added | Printer | @DMGregory it's is called from another class. | |
| Aug 7, 2018 at 13:01 | comment | added | Pheonix2105 | You haven't surrounded the overridden Coroutine in any kind of loop so it will only run the once. | |
| Aug 7, 2018 at 11:16 | comment | added | DMGregory♦ | Can you show us where you call your overridden version? | |
| Aug 7, 2018 at 10:16 | history | asked | Printer | CC BY-SA 4.0 |