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Aug 22, 2018 at 15:28 history edited otong CC BY-SA 4.0
add additional explanation
Aug 22, 2018 at 15:11 comment added otong @TomTsagk yes it is indeed a feature. I'm sorry for not explaining that before. But I'm sure I had capped the velocity to certain speed, and when I tested it when it reached it's limit. I'll try to update the question then
Aug 22, 2018 at 13:10 comment added Tom Tsagkatos Seems like currentJumpForce calculation depends on rigidBody.velocity.x, which means the faster the object is moving to the +x or -x axis, the higher the object will jump. Is there a reason for this? Is it a game feature?
Aug 22, 2018 at 8:12 answer added Imperial Justinian timeline score: 1
Aug 22, 2018 at 6:29 history asked otong CC BY-SA 4.0