Timeline for Unity 2D: Inconsistent jump height in game window
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
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| Aug 22, 2018 at 15:28 | history | edited | otong | CC BY-SA 4.0 |
add additional explanation
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| Aug 22, 2018 at 15:11 | comment | added | otong | @TomTsagk yes it is indeed a feature. I'm sorry for not explaining that before. But I'm sure I had capped the velocity to certain speed, and when I tested it when it reached it's limit. I'll try to update the question then | |
| Aug 22, 2018 at 13:10 | comment | added | Tom Tsagkatos |
Seems like currentJumpForce calculation depends on rigidBody.velocity.x, which means the faster the object is moving to the +x or -x axis, the higher the object will jump. Is there a reason for this? Is it a game feature?
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| Aug 22, 2018 at 8:12 | answer | added | Imperial Justinian | timeline score: 1 | |
| Aug 22, 2018 at 6:29 | history | asked | otong | CC BY-SA 4.0 |