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Timeline for Why do prefabs speed up loading?

Current License: CC BY-SA 4.0

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Jan 27, 2020 at 18:43 comment added AllanMac Ignore that 'clustering 5/11 jobs' comment. That is unity baking Light Maps and has NOTHING to do with the prefab performance increase you are discussing. I can't comment on Prefab performance, but would like to know if they do help. I hope they do, it seems like it would make sense. Any information you can share on this would be appreciated.
Nov 26, 2018 at 0:34 comment added Hasnain NoOrani Then I guess I'm not sure about it because I tried out the same thing, but there was literally no change in time for me.
Nov 25, 2018 at 19:05 comment added DMGregory FYI, that process bar you're seeing is the asynchronous light baking.
Nov 25, 2018 at 18:19 comment added Hasnain NoOrani Edited the answer. Might help now
Nov 25, 2018 at 18:19 history edited Hasnain NoOrani CC BY-SA 4.0
improved the answer
Nov 18, 2018 at 16:07 comment added DMGregory This is good information, but it doesn't explain the phenomenon that OP describes. Any idea what causes their scene to load substantially faster when pressing play in the Editor after they'd saved their terrain as a prefab?
Nov 18, 2018 at 9:55 review Late answers
Nov 19, 2018 at 6:07
Nov 18, 2018 at 9:40 review First posts
Nov 18, 2018 at 16:07
Nov 18, 2018 at 9:37 history answered Hasnain NoOrani CC BY-SA 4.0