Timeline for Why do prefabs speed up loading?
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
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| Jan 27, 2020 at 18:43 | comment | added | AllanMac | Ignore that 'clustering 5/11 jobs' comment. That is unity baking Light Maps and has NOTHING to do with the prefab performance increase you are discussing. I can't comment on Prefab performance, but would like to know if they do help. I hope they do, it seems like it would make sense. Any information you can share on this would be appreciated. | |
| Nov 26, 2018 at 0:34 | comment | added | Hasnain NoOrani | Then I guess I'm not sure about it because I tried out the same thing, but there was literally no change in time for me. | |
| Nov 25, 2018 at 19:05 | comment | added | DMGregory♦ | FYI, that process bar you're seeing is the asynchronous light baking. | |
| Nov 25, 2018 at 18:19 | comment | added | Hasnain NoOrani | Edited the answer. Might help now | |
| Nov 25, 2018 at 18:19 | history | edited | Hasnain NoOrani | CC BY-SA 4.0 |
improved the answer
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| Nov 18, 2018 at 16:07 | comment | added | DMGregory♦ | This is good information, but it doesn't explain the phenomenon that OP describes. Any idea what causes their scene to load substantially faster when pressing play in the Editor after they'd saved their terrain as a prefab? | |
| Nov 18, 2018 at 9:55 | review | Late answers | |||
| Nov 19, 2018 at 6:07 | |||||
| Nov 18, 2018 at 9:40 | review | First posts | |||
| Nov 18, 2018 at 16:07 | |||||
| Nov 18, 2018 at 9:37 | history | answered | Hasnain NoOrani | CC BY-SA 4.0 |