Timeline for Keep platformer jump height consistent with different frame rates
Current License: CC BY-SA 4.0
6 events
| when toggle format | what | by | license | comment | |
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| Dec 7, 2018 at 1:26 | answer | added | Dan | timeline score: 0 | |
| Dec 6, 2018 at 17:43 | answer | added | Bram | timeline score: 2 | |
| Dec 6, 2018 at 17:42 | comment | added | Bert | Hi there. As suggested by Philipp, something might be wrong with your dt() functions. You may want to do a quick search for 'frame independent' movement on your favorite search engine. For a good explanation on the use of delta times check: gafferongames.com/post/fix_your_timestep (what Bram is also suggestion below...) | |
| Dec 6, 2018 at 17:38 | comment | added | Philipp |
Have you considered that your dt() function might not work correctly?
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| Dec 6, 2018 at 17:35 | review | First posts | |||
| Dec 7, 2018 at 14:41 | |||||
| Dec 6, 2018 at 17:32 | history | asked | user1945293 | CC BY-SA 4.0 |