Timeline for Does Unity3D custom shader use its default GPU or CPU skinning automatically?
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 31, 2019 at 14:38 | vote | accept | kkl | ||
| Jan 29, 2019 at 16:11 | answer | added | Pikalek | timeline score: 1 | |
| Jan 29, 2019 at 15:55 | history | edited | Pikalek | CC BY-SA 4.0 |
removed fluff & clarified question a bit
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| Jan 27, 2019 at 14:44 | comment | added | kkl | Done edit~ Do u have any clue, @DMGregory? | |
| Jan 27, 2019 at 14:43 | history | edited | kkl | CC BY-SA 4.0 |
deleted 271 characters in body; edited title
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| Jan 27, 2019 at 14:13 | comment | added | DMGregory♦ | If that's what you need to know, then that sounds like a good way to phrase your question. You can use the edit link at the bottom of the question to revise it. | |
| Jan 27, 2019 at 14:08 | comment | added | kkl | yes~ tried it and it worked. But i'm not sure it's using CPU skinning or GPU skinning. Is there any way we can check this? | |
| Jan 27, 2019 at 14:05 | comment | added | DMGregory♦ | Did you try applying your shader on a skinned mesh to test it? | |
| Jan 27, 2019 at 8:25 | review | First posts | |||
| Jan 29, 2019 at 16:06 | |||||
| Jan 27, 2019 at 8:20 | history | asked | kkl | CC BY-SA 4.0 |