Timeline for Implementing game synchronization between clients and server
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 20, 2019 at 17:04 | comment | added | XverhelstX | I think the main problem I had was because I was trying to work in a deterministic lockstep (gafferongames.com/post/deterministic_lockstep), rather then using Snapshot interpolation (gafferongames.com/post/snapshot_interpolation) | |
| Apr 20, 2019 at 16:50 | vote | accept | XverhelstX | ||
| Apr 19, 2019 at 20:50 | history | answered | Tim Holt | CC BY-SA 4.0 |