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John McDonald
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If you're talking about a moddable game, then you might want to follow one of your suggestions above. But if you are concerned about rolling over your own errors, I'd say don't do it. I have become an advocate of Fail-Fast. If this is an error that you have created and must resolve before releasing, you should make the error obvious. The paperarticle that is linked to at the bottom of the wiki page is a good read on the subject with why failing fast is good, and when it should and shouldn't be used.

If you're talking about a moddable game, then you might want to follow one of your suggestions above. But if you are concerned about rolling over your own errors, I'd say don't do it. I have become an advocate of Fail-Fast. If this is an error that you have created and must resolve before releasing, you should make the error obvious. The paper that is linked to at the bottom of the wiki page is a good read on the subject with why failing fast is good, and when it should and shouldn't be used.

If you're talking about a moddable game, then you might want to follow one of your suggestions above. But if you are concerned about rolling over your own errors, I'd say don't do it. I have become an advocate of Fail-Fast. If this is an error that you have created and must resolve before releasing, you should make the error obvious. The article that is linked to at the bottom of the wiki page is a good read on the subject with why failing fast is good, and when it should and shouldn't be used.

Source Link
John McDonald
  • 6.8k
  • 2
  • 33
  • 46

If you're talking about a moddable game, then you might want to follow one of your suggestions above. But if you are concerned about rolling over your own errors, I'd say don't do it. I have become an advocate of Fail-Fast. If this is an error that you have created and must resolve before releasing, you should make the error obvious. The paper that is linked to at the bottom of the wiki page is a good read on the subject with why failing fast is good, and when it should and shouldn't be used.