Timeline for html/ javascript shop
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 19, 2019 at 5:07 | vote | accept | tmanrocks994 | ||
| Jun 19, 2019 at 5:05 | comment | added | Cephas | Funny how people ask for code, but when you give it to them they disappear 😂. Anywho, I'll be here if you need any help | |
| Jun 19, 2019 at 5:02 | comment | added | tmanrocks994 | yea i relized that from doing stuff on normal stackflow. but i had to show that i tied my js to the html. i would have to change / delete so much to be able to post it if so. next questions i will do this | |
| Jun 19, 2019 at 4:40 | comment | added | Cephas | Quick word of advice, do not post so much code. I've learnt that it chases away people who can probably answer your question but are too lazy to check through your code for a bug. | |
| Jun 19, 2019 at 4:23 | comment | added | tmanrocks994 | gamedev.stackexchange.com/questions/172997/… | |
| Jun 19, 2019 at 4:22 | comment | added | tmanrocks994 | prntscr.com/o3ojyp like these. i did post a question about it . i want at rebirths >= 1 for the skilltreetab to be unhidden and so on so its a unlock system | |
| Jun 19, 2019 at 4:16 | comment | added | Cephas | Tabs? For what? Navigation? | |
| Jun 19, 2019 at 4:04 | comment | added | tmanrocks994 | i want this and hiding tabs . i have it working for if u stay on the home tab but if u go onto the next tab after unlocking it it reveals all the rest of your tabs. then my game would be basically done. | |
| Jun 19, 2019 at 4:03 | comment | added | tmanrocks994 | gamedev.stackexchange.com/questions/172969/… | |
| Jun 19, 2019 at 3:46 | comment | added | Cephas | Yes, I can. Just link the question here. Sorry for the late response, been very busy. | |
| Jun 18, 2019 at 4:43 | comment | added | tmanrocks994 | Thanks if i post a question about prntscr.com/o3752n prntscr.com/o3754y could you help me set up so the previous button is disabled on first round killing rates. then after 10 rat kills the next button becomes able to be pushed. then the enemy name and hp would change. i do want a damage stat to but i wont display the monsters damage. im new to this concept so i'm not sure how to make rounds/waves and have a enemy on those waves and have data switch from pressing next and previous. | |
| Jun 17, 2019 at 4:51 | history | answered | Cephas | CC BY-SA 4.0 |