Timeline for How can I easily create/edit a level for a scrolling shooter game?
Current License: CC BY-SA 4.0
12 events
| when toggle format | what | by | license | comment | |
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| Jun 30, 2019 at 10:22 | vote | accept | Big T Larrity | ||
| Jun 27, 2019 at 11:49 | history | edited | Vaillancourt♦ | CC BY-SA 4.0 |
removed the off topic part
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| Jun 27, 2019 at 8:20 | answer | added | Philipp | timeline score: 3 | |
| Jun 27, 2019 at 7:39 | answer | added | monty | timeline score: 2 | |
| Jun 21, 2019 at 13:52 | comment | added | Big T Larrity | this looks brilliant mate thank you. Just skimmed through the article and its given me a lot to think about and try out! good link | |
| Jun 21, 2019 at 13:39 | comment | added | Haley Mueller | Here is an article that goes over the mechanics in simple terms. This would be a good starting point. johnnycode.com/2016/11/08/procedural-generation-101-for-games | |
| Jun 21, 2019 at 13:35 | comment | added | Haley Mueller | That will be really tricky if you are doing it in 3d. I know that you can create sprites and place down tiles from a tilesheet, kinda like drag and drop. I believe the best way to go with the style of your game is create some sort of random level generator class. It could randomly generate from all of the enemies in the game or specific ones. When you are spawning in the edges you could have a check where it deletes a random portion of the wall to allow entry into the next area. That will be a cool concept of a RNG based shooter. I'll see if I can find any resources on that if you want me to. | |
| Jun 21, 2019 at 13:33 | history | edited | Big T Larrity | CC BY-SA 4.0 |
edited body
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| Jun 21, 2019 at 13:29 | comment | added | Big T Larrity | i will be making all my assets in tiles, they are 3d but will conform to certain sizes so that they can be tiled. But i can't decide/understand whether there is some function i could make that will create things such as passageways through the space (if you are familiar with R-Type you'll know what im describing). All the old games I used to play seemed to have a mathematical feeling about the placement of the objects if that makes sense | |
| Jun 21, 2019 at 13:25 | comment | added | Big T Larrity | well im not sure. Im wondering if there is any better way than manually building entire levels all inside the scene view of Unity. As i say I tried setting position values from text data files but i found that more cumbersome than it was worth... I was perhaps doing it wrong lol | |
| Jun 21, 2019 at 13:24 | comment | added | Haley Mueller | Are you trying to save the location of each object in the scene? | |
| Jun 21, 2019 at 13:03 | history | asked | Big T Larrity | CC BY-SA 4.0 |