Timeline for How detect which OpenGL texture formats are natively supported?
Current License: CC BY-SA 3.0
6 events
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| Mar 2, 2017 at 14:13 | comment | added | StarShine | I would refrain from rebranding the internalFormat parameter as "image format", because it's equally confusing. Perhaps it makes sense to think of "internalFormat" as the "texture pixel format". The "format" and "type" parameter combination are the "source pixel format" (which is often an image, hence my comment). And then of course there is the GPU format, which is BGRA for integer type formats. | |
| Apr 8, 2015 at 16:00 | vote | accept | KindDragon | ||
| May 30, 2013 at 9:53 | history | edited | Nicol Bolas | CC BY-SA 3.0 |
added 98 characters in body
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| Nov 15, 2012 at 17:00 | history | edited | Nicol Bolas | CC BY-SA 3.0 |
added 632 characters in body
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| Sep 22, 2011 at 21:43 | comment | added | KindDragon | I found also better use format GL_BGRA with internalFormat GL_RGBA http.download.nvidia.com/developer/Papers/2005/… | |
| Sep 22, 2011 at 21:07 | history | answered | Nicol Bolas | CC BY-SA 3.0 |