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Mar 2, 2017 at 14:13 comment added StarShine I would refrain from rebranding the internalFormat parameter as "image format", because it's equally confusing. Perhaps it makes sense to think of "internalFormat" as the "texture pixel format". The "format" and "type" parameter combination are the "source pixel format" (which is often an image, hence my comment). And then of course there is the GPU format, which is BGRA for integer type formats.
Apr 8, 2015 at 16:00 vote accept KindDragon
May 30, 2013 at 9:53 history edited Nicol Bolas CC BY-SA 3.0
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Nov 15, 2012 at 17:00 history edited Nicol Bolas CC BY-SA 3.0
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Sep 22, 2011 at 21:43 comment added KindDragon I found also better use format GL_BGRA with internalFormat GL_RGBA http.download.nvidia.com/developer/Papers/2005/…
Sep 22, 2011 at 21:07 history answered Nicol Bolas CC BY-SA 3.0