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I've deduced that this is an issue with the way I'm telling monogameMonoGame to use vsync. turning itit off and setting "FixedTimetep = false"FixedTimetep = false fixes the issue. I am going to get vysnc back on, it's just going to take a bit more tooling.

I've deduced that this is an issue with the way I'm telling monogame to use vsync. turning it off and setting "FixedTimetep = false" fixes the issue. I am going to get vysnc back on, it's just going to take a bit more tooling.

I've deduced that this is an issue with the way I'm telling MonoGame to use vsync. turning it off and setting FixedTimetep = false fixes the issue. I am going to get vysnc back on, it's just going to take a bit more tooling.

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I've deduced that this is an issue with the way I'm telling monogame to use vsync. turning it off and setting "FixedTimetep = false" fixes the issue. I am going to get vysnc back on, it's just going to take a bit more tooling.