I tried to follow some guides but couldn't get their functions to work in my program. What i tried is commented out in my code(the for loop). I want a working function on space press create a bullet that goes right.
code:
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:4px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
var endGoalPiece;
var Enemy1;
var bullet;
function startGame() {
myGameArea.start();
myGamePiece = new component(30, 30, "red", 0, 240);
endGoalPiece = new component(30, 30, "black", 450, 240);
myEnemy1 = new component(30, 30, "green", 200, 240);
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.key = e.keyCode;
})
window.addEventListener('keyup', function (e) {
myGameArea.key = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
//this.gravity = 0.05;
//this.gravitySpeed = 0;
this.x = x;
this.y = y;
this.color = color;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.gravitySpeed += this.gravity;
this.x += this.speedX;
this.y += this.speedY; //+ this.gravitySpeed;
this.hitBottom();
this.hitTop();
this.hitRight();
this.hitLeft();
}
this.hitBottom = function() {
var rockbottom = myGameArea.canvas.height - this.height;
if (this.y > rockbottom) {
this.y = rockbottom;
}
}
this.hitTop = function() {
var rockTop = 0;
if (this.y < rockTop) {
this.y = rockTop;
}
}
this.hitRight = function() {
var rockRight = myGameArea.canvas.width - this.width;
if (this.x > rockRight) {
this.x = rockRight;
}
}
this.hitLeft = function() {
var rockLeft = 0;
if (this.x < rockLeft) {
this.x = rockLeft;
}
}
function jump() {
myGamePiece.gravitySpeed=-1;
}
}
function shootGun(){
//var b = new bullet();
//var bullets = []
//bullets.push(b)
//for (var i = 0; i < bullets.length; i++) {
bullet = new component(11, 5, "blue", myGamePiece.x+27 , myGamePiece.y+13 );
bullet.newPos();
bullet.speedX=1;
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.key && myGameArea.key == 37) {myGamePiece.speedX = -1; }//left
if (myGameArea.key && myGameArea.key == 39) {myGamePiece.speedX = 1; }//right
if (myGameArea.key && myGameArea.key == 38) {myGamePiece.gravitySpeed = -1; }//jump
if (myGameArea.key && myGameArea.key == 32) {shootGun()}//shoot gun
//if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; }// down
myEnemy1.update();
endGoalPiece.update();
myGamePiece.newPos();
myGamePiece.update();
bullet.newPos();
bullet.update();
}
</script>
<p>use the arrow keys on you keyboard to move the red square.</p>
</body>
</html>
I expect on space press for a bullet to keep being created like shooting a gun. but at the moment only 2 bullet is made then if you press space again it resets the bullet. I get why this is happening but cant get my for loop to work. I will add something to happen if it hits a enemy later.