Timeline for C/C++ code to generate texture coordinates for a curved surface
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Sep 27, 2011 at 14:49 | history | edited | user1430 | CC BY-SA 3.0 |
removed vaguely spammy link that doesn't relate to the answer
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| Sep 27, 2011 at 14:49 | comment | added | user1430 | This doesn't really address the question; -1. | |
| Sep 27, 2011 at 13:14 | comment | added | user664303 | Looking at the Unity documentation I found the function Texture2D::PackTextures, which packs several textures into a single, larger texture. However, I'm looking for something that generates texture coordinates into a texture (yet to be generated), given a 3d mesh. Is there a function to do this in Unity? | |
| Sep 27, 2011 at 12:45 | history | answered | ArushRehman | CC BY-SA 3.0 |