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Sep 27, 2011 at 14:49 history edited user1430 CC BY-SA 3.0
removed vaguely spammy link that doesn't relate to the answer
Sep 27, 2011 at 14:49 comment added user1430 This doesn't really address the question; -1.
Sep 27, 2011 at 13:14 comment added user664303 Looking at the Unity documentation I found the function Texture2D::PackTextures, which packs several textures into a single, larger texture. However, I'm looking for something that generates texture coordinates into a texture (yet to be generated), given a 3d mesh. Is there a function to do this in Unity?
Sep 27, 2011 at 12:45 history answered ArushRehman CC BY-SA 3.0