Timeline for How can I draw filled triangles in C++?
Current License: CC BY-SA 4.0
21 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 16, 2020 at 10:06 | comment | added | Stack Exchange Broke The Law | I'm surprised you don't have a cellphone with a camera. | |
| Oct 14, 2020 at 23:50 | answer | added | Michael Flint | timeline score: 1 | |
| Feb 1, 2020 at 0:26 | comment | added | Natural Number Guy | scan-line buffers | |
| Jan 9, 2020 at 21:39 | vote | accept | Leocat | ||
| Jan 8, 2020 at 13:12 | answer | added | Ilmo Euro | timeline score: 1 | |
| Jan 7, 2020 at 6:40 | comment | added | msell | This old tutorial shows how to fill a triangle using horizontal lines in chapter 3.1: tfpsly.free.fr/Docs/3dIca/3dica.htm (btw I did not downvote) | |
| Jan 5, 2020 at 22:44 | comment | added | user35344 | So draw a 1px long line? | |
| Jan 5, 2020 at 21:14 | comment | added | Leocat | Unfortunately this method cannot help me because individual pixels are drawn there but my library (and possibly the screen) only supports lines or rectangles. | |
| Jan 5, 2020 at 20:52 | comment | added | user35344 | That question contains a working solution for implementing a triangle rasterization, how does that now answer your question of implementing filled triangle rendering? | |
| Jan 5, 2020 at 20:46 | comment | added | Leocat | Sorry but still not | |
| Jan 5, 2020 at 20:44 | comment | added | user35344 | Does this answer your question? Why does my triangle rasterization miss some pixels along one edge? | |
| Jan 5, 2020 at 20:36 | history | edited | Leocat | CC BY-SA 4.0 |
Added a very important note.
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| Jan 5, 2020 at 19:44 | comment | added | Leocat | Well it displayed random things which were looking like triangles, but weren't filling the necessary one. To be honest I think this is pretty off topic. I would like to make my own method better. | |
| Jan 5, 2020 at 19:29 | comment | added | Heckel | What do you mean when you say the code you linked "wasn't working"? Also could you explain how your current function works? If you take a triangle with the points (0, 0) (3, 3) (0, 6); one of the lines you draw will be between (0, 6) and (3, 0) which is outside the triangle. | |
| Jan 5, 2020 at 18:50 | review | Close votes | |||
| Jan 17, 2020 at 3:05 | |||||
| Jan 5, 2020 at 18:36 | comment | added | Leocat | I do not think it does. Why the down vote? | |
| Jan 5, 2020 at 18:34 | comment | added | msell | Does this answer your question? Render 3d object to 2d surface (embedded system) | |
| S Jan 5, 2020 at 17:49 | history | suggested | Glorfindel | CC BY-SA 4.0 |
typos corrected, greeting removed as per https://meta.stackexchange.com/q/2950/295232
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| Jan 5, 2020 at 17:48 | review | Suggested edits | |||
| S Jan 5, 2020 at 17:49 | |||||
| Jan 5, 2020 at 17:45 | review | First posts | |||
| Jan 11, 2020 at 21:32 | |||||
| Jan 5, 2020 at 17:44 | history | asked | Leocat | CC BY-SA 4.0 |