Timeline for Set the LineTraceByChannel to use my custom created channel? C++
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
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| Jul 18, 2021 at 8:43 | comment | added | Lee | I saw this post when I was searching for reason why tracing by custom channel doesn't work. I thought that maybe the channel name defined by the macro must follow COLLISION_NAME pattern, it cannot be an arbitrary name. But I found that's not the point, you can define it as anything you want. There are EngineTraceChannel and GameTraceChannel in the ECC enum, I set the Engine one by mistake. Thank you 🤣 | |
| Feb 3, 2020 at 10:32 | comment | added | Coldsteel48 | This is the right way! | |
| Feb 3, 2020 at 4:05 | history | answered | Krangogram | CC BY-SA 4.0 |