I reworked it a little and here is the new PlayerInputActions:
public class @PlayerControls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerControls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerControls"",
""maps"": [
{
""name"": ""Player"",
""id"": ""448d37d3-a4af-479e-8c8f-ad8fc97cb397"",
""actions"": [
{
""name"": ""Fire"",
""type"": ""Button"",
""id"": ""28cd5757-df8b-4428-85a0-c004ea56d718"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""ea20c10e-9876-44bf-9067-618e6fcdf724"",
""expectedControlType"": """",
""processors"": """",
""interactions"": ""Press""
},
{
""name"": ""Movement"",
""type"": ""Button"",
""id"": ""a07f2f71-ad1c-4a3b-837c-7fb5f7a3022e"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""dec75062-6672-48d5-b1f5-ddec4799a18a"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Fire"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bfb9d278-bc38-4552-9d4f-7946469ddb3c"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""WASD"",
""id"": ""0d93449f-0f8f-4d2c-baa3-89f3a45e34f8"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""2fe6e7ba-01af-4e5c-b061-8ed2f30331ba"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""3e6c2b0b-f283-4e00-a7b6-f51b44ec6c76"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""42a6d504-4650-4c5f-92ef-b58c2d9450d7"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""bf4596ba-08bb-4809-92c0-90dd781463ad"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""Arrows"",
""id"": ""a972e8d8-1528-4f42-9dc2-ec84ca3636f3"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""b3df1bd6-964e-400f-a847-1ecca2a2e995"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""c77c1ea6-b730-4600-bb1c-b156750e607d"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""c8ddea3a-a62c-42cc-a5e8-b8bef3737f20"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""555665d5-d351-4bef-8eba-3335074297b9"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Fire = m_Player.FindAction("Fire", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Player
private readonly InputActionMap m_Player;
private IPlayerActions m_PlayerActionsCallbackInterface;
private readonly InputAction m_Player_Fire;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Movement;
public struct PlayerActions
{
private @PlayerControls m_Wrapper;
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
public InputAction @Fire => m_Wrapper.m_Player_Fire;
public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @Movement => m_Wrapper.m_Player_Movement;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void SetCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
{
@Fire.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
@Fire.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
@Fire.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnFire;
@Jump.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnJump;
@Movement.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnMovement;
@Movement.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnMovement;
@Movement.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnMovement;
}
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
if (instance != null)
{
@Fire.started += instance.OnFire;
@Fire.performed += instance.OnFire;
@Fire.canceled += instance.OnFire;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
}
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnFire(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnMovement(InputAction.CallbackContext context);
}
}
```