Skip to main content
Asking for packages is not on-topic here, but asking for solutions (which might or might not involve packages) is.
Source Link
DMGregory
  • 140.8k
  • 23
  • 257
  • 401

Realistic Audio Simulation How can I realistically simulate audio for Multimulti-Sensor Processing in Unreal Engine 4sensor processing?

I am searching for a realisticperforming audio package/ plugin to do simulations in Unreal Engine 4.

Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance from a sound source. Basically to be able to do spatial signal processing with a microphone array.

I have done some experiments with the Steam Audio plugin but I don't think that the propagation delays are built-in. Some research points to needing to add the propagation delays in post processing, but if the sound source is moving, then the problem becomes difficult.

Anyone have any thoughts on this? Does there exist a good package to simulateHow can I implement this in unreal enginemy project?

Realistic Audio Simulation for Multi-Sensor Processing in Unreal Engine 4?

I am searching for a realistic audio package/ plugin to do simulations in Unreal Engine 4.

Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance from a sound source. Basically to be able to do spatial signal processing with a microphone array.

I have done some experiments with the Steam Audio plugin but I don't think that the propagation delays are built-in. Some research points to needing to add the propagation delays in post processing, but if the sound source is moving, then the problem becomes difficult.

Anyone have any thoughts on this? Does there exist a good package to simulate this in unreal engine?

How can I realistically simulate audio for multi-sensor processing?

I am performing audio simulations in Unreal Engine 4.

Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance from a sound source. Basically to be able to do spatial signal processing with a microphone array.

I have done some experiments with the Steam Audio plugin but I don't think that the propagation delays are built-in. Some research points to needing to add the propagation delays in post processing, but if the sound source is moving, then the problem becomes difficult.

How can I implement this in my project?

Source Link

Realistic Audio Simulation for Multi-Sensor Processing in Unreal Engine 4?

I am searching for a realistic audio package/ plugin to do simulations in Unreal Engine 4.

Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance from a sound source. Basically to be able to do spatial signal processing with a microphone array.

I have done some experiments with the Steam Audio plugin but I don't think that the propagation delays are built-in. Some research points to needing to add the propagation delays in post processing, but if the sound source is moving, then the problem becomes difficult.

Anyone have any thoughts on this? Does there exist a good package to simulate this in unreal engine?