I am searching for a realisticperforming audio package/ plugin to do simulations in Unreal Engine 4.
Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance from a sound source. Basically to be able to do spatial signal processing with a microphone array.
I have done some experiments with the Steam Audio plugin but I don't think that the propagation delays are built-in. Some research points to needing to add the propagation delays in post processing, but if the sound source is moving, then the problem becomes difficult.
Anyone have any thoughts on this? Does there exist a good package to simulateHow can I implement this in unreal enginemy project?