Timeline for How to sort polygons without a depth buffer
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
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| Jun 24, 2020 at 17:10 | comment | added | Theraot | I wonder how retrocomputing.stackexchange.com would tackle this question. In this site the emphasis is often on how could we do it, rather than how it was done, given that how it was done is often something that only the developer can fully answer, and we are more interested in helping people develop new games. With that said, cross posting is discouraged. Perhaps, you can leave here the question in terms of how it could be done, and ask there how it was done. | |
| Jun 24, 2020 at 17:03 | comment | added | Theraot | In the forum thread Space Station Oblivion (C64... or CPC/Spectrum) - WTF. SO many technical questions, I found an alleged disassembled code from the game driller for Amiga by the user hitchhikr (Franck Charlet). I can't make head or tails of the asm code, perhaps somebody reading this can. | |
| Jun 24, 2020 at 14:44 | answer | added | Theraot | timeline score: 2 | |
| Jun 24, 2020 at 13:58 | comment | added | fitnezz | Hello, this particular one I made using picture from the Freescape engine, just for ilustration of this simple problem. It was developed for 8bit computers like Amstrad CPC or ZX Spectrum ;-) | |
| Jun 24, 2020 at 13:50 | comment | added | DMGregory♦ | Can you tell us what game this is? | |
| Jun 24, 2020 at 13:49 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Cleanup
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| Jun 24, 2020 at 13:40 | history | edited | Theraot | CC BY-SA 4.0 |
added 31 characters in body
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| Jun 24, 2020 at 12:41 | review | First posts | |||
| Jun 26, 2020 at 7:03 | |||||
| Jun 24, 2020 at 12:38 | history | asked | fitnezz | CC BY-SA 4.0 |